Mainstream VCs’ bigger checks drive record AR/VR investment

October 2016


Another half a billion dollars was invested into virtual and augmented reality startups in the third quarter of this year, with a record $2.3 billion dollars invested in the last 12 months. Q3 2016 saw the 9th straight quarter of investment trending upwards, as the money flowing into AR/VR is now being driven by major Sand Hill Road VCs and corporate investors. With check sizes averaging $9.3 million (or $16.4 million excluding seed deals) in the quarter, AR/VR investment is rapidly going mainstream. Details are in Digi-Capital’s new Augmented/Virtual Reality Report and Deals Database Q3 2016.


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The Reality of AR/VR (video)

September 2016

Video of Digi-Capital’s Tim Merel presenting an overview of the VR/AR/MR industry today, and where it’s headed tomorrow (Warning: may contain many facts).


Games acquisitions top $25 billion to July 2016

July 2016

Games M+A to July 2016Games industry M&A across all sectors hit another record this month, topping $25 billion in total between January and July 2016 with latest $4.4 billion acquisition of Playtika by a Chinese consortium led by Giant. This is yet another sign of late stage games market consolidation, as Digi-Capital forecasts games software revenue growth for the games market as a whole slowing to 7% CAGR from $91 billion in 2016 to $116 billion by 2020. Combined with changing growth rates across different games sectors, there could be more big acquisitions before the end of the year.

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