AR / VR Report Q1 2020

Comprehensive virtual reality and augmented reality forecast and industry report

  • AR/VR Industry Report
  • 370 pages
  • Sales forecasts
  • Installed base forecasts
  • Revenue forecasts
  • All sectors
  • All business models
  • 29 product/service categories
  • 50+ countries/regions
  • Industry dynamics
  • Investment analysis
  • M&A analysis
  • Technical benchmarks for all major platforms
  • Thousands of market leading company overviews
  • Leading company case studies
  • Hundreds of charts
  • Nearly 100 tables

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Where the industry is today and where it’s going tomorrow

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What's happening across the industry right now

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What do I get?

  • AR/VR market segmentation
  • Consumer Reality Ecosystem dynamics and critical success factors
  • Enterprise Reality Ecosystem dynamics and critical success factors
  • AR/VR platforms installed base forecast (hardware/software 2017 to 2024)
  • AR/VR hardware platforms sales forecast (2017 to 2024)
  • AR/VR hardware platforms installed base forecast (2017 to 2024)
  • AR/VR platforms revenue forecast (hardware/software 2017 to 2024)
  • AR/VR sectors revenue forecast (major sectors 2017 to 2024)
  • AR/VR countries revenue forecast (50+ major countries 2017 to 2024)
  • AR/VR regional revenue forecast (major global geographic regions 2017 to 2024)
  • AR market segmentation
  • AR platforms revenue forecast (hardware/software 2017 to 2024)
  • AR sectors revenue forecast (major sectors 2017 to 2024)
  • AR appstore category revenue (IAP/Premium) forecast (23 categories 2017 to 2024)
  • AR eCommerce category sales forecast (10 categories 2017 to 2024)
  • AR advertiser industry adspend forecast (11 advertiser industries 2017 to 2024)
  • Enterprise AR revenue forecast (11 industry sectors 2017 to 2024)
  • AR countries revenue forecast (50+ major countries 2017 to 2024)
  • AR regional revenue forecast (major global geographic regions 2017 to 2024)
  • Tethered smartglasses
  • Standalone smartglasses
  • Smartglasses/MR sectors revenue forecast (major sectors 2017 to 2024)
  • Smartglasses/MR hardware sales forecast (by platform 2017 to 2024)
  • Smartglasses/ installed base forecast (by platform 2017 to 2024)
  • Smartglasses/MR appstore category revenue (IAP/premium) revenue forecast (23 categories 2017 to 2024)
  • Smartglasses/MR eCommerce category sales forecast (10 categories 2017 to 2024)
  • Smartglasses/MR adspend advertiser industry forecast (11 advertiser industries 2017 to 2024)
  • Smartglasses/MR enterprise industry sector revenue forecast (11 industry sectors 2017 to 2024)
  • Smartglasses/MR countries revenue forecast (50+ major countries 2017 to 2024)
  • Smartglasses/MR regional revenue forecast (major global geographic regions 2017 to 2024)
  • Smartglasses/MR competitive analysis
  • Smartglasses/MR technical benchmarks (by platform)
  • Mobile AR software market overview
  • Mobile AR sectors revenue forecast (major sectors 2017 to 2024)
  • Mobile AR platforms active installed base forecast (major platforms 2017 to 2024)
  • Mobile AR appstore category revenue (IAP/premium) forecast (23 categories 2017 to 2024)
  • Mobile AR eCommerce category sales forecast (10 categories 2017 to 2024)
  • Mobile AR adspend advertiser industry forecast (11 advertiser industries 2017 to 2024)
  • Mobile AR enterprise industry sector revenue forecast (11 industry sectors 2017 to 2024)
  • Mobile AR countries revenue forecast (50+ major countries 2017 to 2024)
  • Mobile AR regional revenue forecast (major global geographic regions 2017 to 2024)
  • Mobile AR Hardware
  • Mobile AR Competitive Analysis
  • Mobile AR Technical Benchmarks
  • VR platforms hardware sales forecast (by platform 2017 to 2024)
  • VR platforms hardware installed base forecast (by platform 2017 to 2024)
  • VR sectors revenue forecast (major sectors 2017 to 2024)
  • VR appstore category revenue (IAP/Premium) forecast (23 categories 2017 to 2024)
  • VR enterprise revenue forecast (11 industry sectors 2017 to 2024)
  • VR location based entertainment revenue forecast (2017 to 2024)
  • VR video revenue forecast (2017 to 2024)
  • VR countries revenue forecast (50+ major countries 2017 to 2024)
  • VR regional revenue forecast (major global geographic regions 2017 to 2024)
  • VR competitive analysis
  • AR/VR Investments by Category (Q1 2014 to Q4 2019) – thousands of fundraising rounds by thousands of VCs
  • AR/VR M&A by Category (Q1 2014 to Q4 2019) – hundreds of M&As
  • AR/VR market leader case studies
  • Analysis of thousands of market leading AR/VR companies
  • 29 AR/VR categories
  • Apple
  • ARCore
  • ARKit
  • Epson BT350
  • Facebook Messenger
  • Facebook Spark AR
  • Google Cardboard
  • Google Daydream View
  • Google Glass Enterprise Edition
  • HP Reverb
  • HTC Vive
  • HTC Vive Focus variants
  • HTC Vive Pro variants
  • Instagram
  • Kopin nVisor ST50
  • Lenovo ThinkReality A6
  • Light Granule Technology Lightin 1
  • LINE
  • MADGaze Glow
  • Magic Leap
  • Microsoft HoloLens variants
  • Microsoft Windows Mixed Reality VR
  • Mobile standalone VR
  • North Focals
  • nreal Light
  • Oculus Go
  • Oculus Quest
  • Oculus Rift variants
  • Other premium/mobile/standalone VR (primarily China)
  • Other smartglasses (including potential Apple and Samsung)
  • RealWear HMT-1
  • Rokid Vision
  • Samsung Gear VR
  • Shadow Technologies Action Air
  • Third Eye
  • TikTok
  • Toshiba dynaEdge AR100
  • Valve Index
  • Varjo
  • Vuzix
  • WeChat
  • Advertising/marketing
  • Art/design
  • Books
  • Business
  • Catalogs
  • Distribution
  • eCommerce
  • Education
  • Enterprise
  • Entertainment
  • Finance
  • Food & drink
  • Games
  • Health & fitness
  • Kids
  • Lifestyle
  • Location based
  • Magazines & newspapers
  • Medical
  • Music
  • Navigation
  • News
  • Peripherals
  • Photo & video
  • Productivity
  • Reference
  • Smartglasses
  • Social
  • Solutions/services
  • Sports
  • Tech
  • Travel/transport
  • Utilities
  • VR headset
  • Adspend (11 advertiser industries)
  • Appstore (22 non-games categories)
  • eCommerce (10 eCommerce categories)
  • Enterprise (11 industry sectors)
  • Games
  • Hardware
  • Location-based entertainment
  • Video (filmed entertainment)
  • Argentina
  • Australia
  • Austria
  • Belgium
  • Brazil
  • Canada
  • Chile
  • China
  • Colombia
  • Czech Republic
  • Denmark
  • Egypt
  • Finland
  • Germany
  • Greece
  • Hong Kong
  • Hungary
  • India
  • Indonesia
  • Ireland
  • Israel
  • Italy
  • Japan
  • Kenya
  • Malaysia
  • MEA other
  • Mexico
  • Netherlands
  • New Zealand
  • Nigeria
  • Norway
  • Pakistan
  • Peru
  • Philippines
  • Poland
  • Portugal
  • Romania
  • Russia
  • Saudi Arabia
  • Singapore
  • South Africa
  • Spain
  • Sweden
  • Switzerland
  • Taiwan
  • Thailand
  • Turkey
  • UAE
  • UK
  • USA
  • Asia
  • North America
  • Europe
  • Latin America
  • MEA

FAQs

What are your data sources?

Hard data directly from companies, reliable secondary data sources, all analyzed and sense-checked multiple times using industry standard analytical techniques. Every piece of data has been touched by our team several times before it reaches you.

What is your methodology?

Our approach is primarily bottom up, combined with a market thesis based on knowledge and relationships across the industry at all levels. Direct feedback from customers is at the heart of how we innovate.

What is your team’s background?

We have decades of experience from industry, investment banking, strategy consulting, accounting, data analysis and quantitative/qualitative market research. We like facts and numbers a lot.

What support do I get?

If you have any questions or problems, please contact our Reports Support team as we would love to help!

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