Digi-Capital Augmented/Virtual Reality Report Q3 2018

260 page report

Includes 80+ charts, 90+ tables, 800+ company overviews, 1,100+ investment/M&A deals

See global platforms, sectors, categories, countries and regions included at the bottom of this table of contents

 

AR/VR Market Overview

 

-      AR/VR market segmentation

-      Reality Ecosystem dynamics and critical success factors

-      AR/VR platforms installed base forecast (hardware/software 2017 to 2022)

-      AR/VR hardware platforms sales forecast (2017 to 2022)

-      AR/VR hardware platforms installed base forecast (2017 to 2022)

-      AR/VR platforms revenue forecast (hardware/software 2017 to 2022)

-      AR/VR sectors revenue forecast (major sectors 2017 to 2022)

-      AR/VR countries revenue forecast (50+ major countries 2017 to 2022)

-      AR/VR regional revenue forecast (major global geographic regions 2017 to 2022)

 

AR Market

 

-      AR market segmentation

-      AR platforms revenue forecast (hardware/software 2017 to 2022)

-      AR sectors revenue forecast (major sectors 2017 to 2022)

-      AR appstore category revenue (IAP/Premium) forecast (23 categories 2017 to 2022)

-      AR eCommerce category sales forecast (10 categories 2017 to 2022)

-      AR advertiser industry adpsend forecast (11 advertiser industries 2017 to 2022)

-      Enterprise AR revenue forecast (11 industry sectors 2017 to 2022)

-      AR countries revenue forecast (50+ major countries 2017 to 2022)

-      AR regional revenue forecast (major global geographic regions 2017 to 2022)

 

Mobile AR Software

 

-      Mobile AR software market overview

-      Mobile AR sectors revenue forecast (major sectors 2017 to 2022)

-      Mobile AR platforms installed base forecast (ARKit, ARCore, Camera Effects 2017 to 2022)

-      Mobile AR platforms split installed base forecast (ARKit, ARCore (Google Play), ARCore (China) 2017 to 2022)

-      Mobile AR ARPU forecast (ARKit, ARCore 2017 to 2022)

-      Mobile AR platforms appstore revenue (IAP/premium) forecast (ARKit, ARCore 2017 to 2022)

-      Mobile AR appstore category revenue (IAP/premium) forecast (23 categories 2017 to 2022)

-      Mobile AR platforms eCommerce sales forecast (ARKit, ARCore 2017 to 2022)

-      Mobile AR eCommerce category sales forecast (10 categories 2017 to 2022)

-      Mobile AR platforms adspend forecast (ARKit, ARCore 2017 to 2022)

-      Mobile AR adpsend advertiser industry forecast (11 advertiser industries 2017 to 2022)

-      Mobile AR platforms total consumer revenue forecast (ARKit, ARCore 2017 to 2022)

-      Mobile AR enterprise industry sector revenue forecast (11 industry sectors 2017 to 2022)

-      Mobile AR countries revenue forecast (50+ major countries 2017 to 2022)

-      Mobile AR regional revenue forecast (major global geographic regions 2017 to 2022)

 

Mobile AR Hardware

 

Mobile AR Competitive Analysis

 

Mobile AR Technical Benchmarks (ARKit vs ARCore)

 

Smartglasses

 

-      Tethered smartglasses

-      Standalone smartglasses

-      Smartglasses sectors revenue forecast (major sectors 2017 to 2022)

-      Smartglasses hardware sales forecast (by platform 2017 to 2022)

-      Smartglasses installed base forecast (by platform 2017 to 2022)

-      Smartglasses appstore category revenue (IAP/premium) revenue forecast (23 categories 2017 to 2022)

-      Smartglasses eCommerce category sales forecast (10 categories 2017 to 2022)

-      Smartglasses adspend advertiser industry forecast (11 advertiser industries 2017 to 2022)

-      Smartglasses enterprise industry sector revenue forecast (11 industry sectors 2017 to 2022)

-      Smartglasses countries revenue forecast (50+ major countries 2017 to 2022)

-      Smartglasses regional revenue forecast (major global geographic regions 2017 to 2022)

-      Smartglasses competitive analysis

-      Smartglasses technical benchmarks (by platform)

 

VR Market Overview

 

-      VR platforms revenue forecast (premium/standalone VR and mobile/standalone VR 2017 to 2022)

-      VR sectors revenue forecast (major sectors 2017 to 2022)

-      VR appstore category revenue (IAP/Premium) forecast (23 categories 2017 to 2022)

-      VR enterprise revenue forecast (11 industry sectors 2017 to 2022)

-      VR countries revenue forecast (50+ major countries 2017 to 2022)

-      VR regional revenue forecast (major global geographic regions 2017 to 2022)

 

Premium/Standalone VR

 

-      Premium/standalone VR platforms hardware sales forecast (by platform 2017 to 2022)

-      Premium/standalone VR platforms hardware installed base forecast (by platform 2017 to 2022)

-      Premium/standalone VR sectors revenue forecast (major sectors 2017 to 2022)

-      Premium/standalone VR appstore category revenue (IAP/Premium) forecast (23 categories 2017 to 2022)

-      Premium/standalone VR enterprise revenue forecast (11 industry sectors 2017 to 2022)

-      Premium/standalone countries revenue forecast (50+ major countries 2017 to 2022)

-      Premium/standalone VR regional revenue forecast (major global geographic regions 2017 to 2022)

-      Premium/standalone VR competitive analysis

 

Mobile/Standalone VR

 

-      Mobile/standalone VR platforms hardware sales forecast (by platform 2017 to 2022)

-      Mobile/standalone VR platforms hardware installed base forecast (by platform 2017 to 2022)

-      Mobile/standalone VR sectors revenue forecast (major sectors 2017 to 2022)

-      Mobile/standalone VR appstore category revenue (IAP/Premium) forecast (23 categories 2017 to 2022)

-      Mobile/standalone VR enterprise revenue forecast (11 industry sectors 2017 to 2022)

-      Mobile/standalone countries revenue forecast (50+ major countries 2017 to 2022)

-      Mobile/standalone VR regional revenue forecast (major global geographic regions 2017 to 2022)

-      Mobile/standalone VR competitive analysis

 

VR Technical Benchmarks (by platform)

 

AR/VR Venture Capital Interviews with 26 leading VCs from Silicon Valley and China

 

AR/VR Investments by Category (Q1 2011 to Q2 2018) analysis of 1,000+ startup fundraising rounds invested in by hundreds of VCs across 27 AR/VR categories

 

AR/VR M&A by Category (Q1 2011 to Q2 2018) analysis of 100+ M&As across 19 AR/VR categories

 

AR/VR Company Overviews analysis of 800+ AR/VR companies across 28 AR/VR categories

 

AR/VR Platforms covered:

 

-      Apple ARKit for iOS

-      Facebook Camera Effects

-      Google ARCore for Android

-      Google Cardboard

-      Google Daydream View

-      HTC Vive

-      HTC Vive Focus

-      HTC Vive Pro

-      Magic Leap

-      Meta

-      Microsoft HoloLens

-      Microsoft Windows Mixed Reality VR

-      Mobile standalone VR

-      Oculus Go

-      Oculus Rift

-      Oculus Santa Cruz

-      ODG

-      Other premium/mobile/standalone VR (primarily China)

-      Other smartglasses (including potential Apple and Samsung)

-      Premium standalone VR

-      Samsung Gear VR

-      Sony Playstation VR

 

AR/VR Categories covered:

 

-      Advertising/marketing

-      Art/design

-      Books

-      Business

-      Catalogs

-      Distribution

-      eCommerce

-      Education

-      Enterprise

-      Entertainment

-      Finance

-      Food & drink

-      Games

-      Health & fitness

-      Kids

-      Lifestyle

-      Location based

-      Magazines & newspapers

-      Medical

-      Music

-      Navigation

-      News

-      Peripherals

-      Photo & video

-      Productivity

-      Reference

-      Smartglasses

-      Social

-      Solutions/services

-      Sports

-      Tech

-      Travel/transport

-      Utilities

-      VR headset

 

AR/VR Sectors covered:

 

-      Adspend (11 advertiser industries)

-      Apps (22 non-games categories)

-      eCommerce (10 eCommerce categories)

-      Enterprise (11 industry sectors)

-      Games

-      Hardware (21 platforms)

-      Location-based entertainment

-      Mobile AR software (major platforms)

-      Video

 

AR/VR Countries covered:

 

-      Argentina

-      Australia

-      Austria

-      Belgium

-      Brazil

-      Canada

-      Chile

-      China

-      Colombia

-      Czech Republic

-      Denmark

-      Egypt

-      Finland

-      Germany

-      Greece

-      Hong Kong

-      Hungary

-      India

-      Indonesia

-      Ireland

-      Israel

-      Italy

-      Japan

-      Kenya

-      Malaysia

-      MEA other

-      Mexico

-      Netherlands

-      New Zealand

-      Nigeria

-      Norway

-      Pakistan

-      Peru

-      Philippines

-      Poland

-      Portugal

-      Romania

-      Russia

-      Saudi Arabia

-      Singapore

-      South Africa

-      Spain

-      Sweden

-      Switzerland

-      Taiwan

-      Thailand

-      Turkey

-      UAE

-      UK

-      USA

-      Venezuela

-      Vietnam

 

AR/VR Regions covered:

 

-      Asia

-      North America

-      Europe

-      Latin America

-      MEA