Reports > Augmented/Virtual Reality > Augmented Reality Report

Augmented Reality Report Q1 2020



Augmented Reality forecast and industry report

  • AR Industry Report
  • Smartglasses/Mixed Reality
  • Mobile AR
  • Sales forecasts
  • Installed base forecasts
  • Revenue forecasts
  • All platforms
  • All sectors
  • All business models
  • 29 product/service categories
  • 50+ countries/regions
  • Industry dynamics
  • Technical benchmarks for major platforms

Single Quarter

Smartglasses/mobile AR sector solution for short term projects

$499/Mo

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What do I get?

  • AR market segmentation
  • AR platforms revenue forecast (hardware/software 2017 to 2024)
  • AR sectors revenue forecast (major sectors 2017 to 2024)
  • AR appstore category revenue (IAP/Premium) forecast (23 categories 2017 to 2024)
  • AR eCommerce category sales forecast (10 categories 2017 to 2024)
  • AR advertiser industry adspend forecast (11 advertiser industries 2017 to 2024)
  • Enterprise AR revenue forecast (11 industry sectors 2017 to 2024)
  • AR countries revenue forecast (50+ major countries 2017 to 2024)
  • AR regional revenue forecast (major global geographic regions 2017 to 2024)
  • Tethered smartglasses
  • Standalone smartglasses
  • Smartglasses/MR sectors revenue forecast (major sectors 2017 to 2024)
  • Smartglasses/MR hardware sales forecast (by platform 2017 to 2024)
  • Smartglasses/ installed base forecast (by platform 2017 to 2024)
  • Smartglasses/MR appstore category revenue (IAP/premium) revenue forecast (23 categories 2017 to 2024)
  • Smartglasses/MR eCommerce category sales forecast (10 categories 2017 to 2024)
  • Smartglasses/MR adspend advertiser industry forecast (11 advertiser industries 2017 to 2024)
  • Smartglasses/MR enterprise industry sector revenue forecast (11 industry sectors 2017 to 2024)
  • Smartglasses/MR countries revenue forecast (50+ major countries 2017 to 2024)
  • Smartglasses/MR regional revenue forecast (major global geographic regions 2017 to 2024)
  • Smartglasses/MR competitive analysis
  • Smartglasses/MR technical benchmarks (by platform)
  • Mobile AR software market overview
  • Mobile AR sectors revenue forecast (major sectors 2017 to 2024)
  • Mobile AR platforms installed base forecast (major platforms 2017 to 2024)
  • Mobile AR appstore category revenue (IAP/premium) forecast (23 categories 2017 to 2024)
  • Mobile AR eCommerce category sales forecast (10 categories 2017 to 2024)
  • Mobile AR adspend advertiser industry forecast (11 advertiser industries 2017 to 2024)
  • Mobile AR enterprise industry sector revenue forecast (11 industry sectors 2017 to 2024)
  • Mobile AR countries revenue forecast (50+ major countries 2017 to 2024)
  • Mobile AR regional revenue forecast (major global geographic regions 2017 to 2024)
  • Mobile AR Hardware
  • Mobile AR Competitive Analysis
  • Mobile AR Technical Benchmarks
  • Apple
  • ARCore
  • ARKit
  • Epson BT350
  • Facebook Messenger
  • Facebook Spark AR
  • Google Glass Enterprise Edition
  • Kopin nVisor ST50
  • Lenovo ThinkReality A6
  • Light Granule Technology Lightin 1
  • LINE
  • MADGaze Glow
  • Magic Leap
  • Microsoft HoloLens variants
  • North Focals
  • nreal Light
  • Other smartglasses (including potential Apple and Samsung)
  • RealWear HMT-1
  • Rokid Vision
  • Shadow Technologies Action Air
  • Third Eye X2
  • TikTok
  • Toshiba dynaEdge AR100
  • Vuzix
  • WeChat
  • Advertising/marketing
  • Art/design
  • Books
  • Business
  • Catalogs
  • Distribution
  • eCommerce
  • Education
  • Enterprise
  • Entertainment
  • Finance
  • Food & drink
  • Games
  • Health & fitness
  • Kids
  • Lifestyle
  • Location based
  • Magazines & newspapers
  • Medical
  • Music
  • Navigation
  • News
  • Peripherals
  • Photo & video
  • Productivity
  • Reference
  • Smartglasses
  • Social
  • Solutions/services
  • Sports
  • Tech
  • Travel/transport
  • Utilities
  • VR headset
  • Adspend (11 advertiser industries)
  • Appstore (22 non-games categories)
  • eCommerce (10 eCommerce categories)
  • Enterprise (11 industry sectors)
  • Games
  • Hardware
  • Location-based entertainment
  • Argentina
  • Australia
  • Austria
  • Belgium
  • Brazil
  • Canada
  • Chile
  • China
  • Colombia
  • Czech Republic
  • Denmark
  • Egypt
  • Finland
  • Germany
  • Greece
  • Hong Kong
  • Hungary
  • India
  • Indonesia
  • Ireland
  • Israel
  • Italy
  • Japan
  • Kenya
  • Malaysia
  • MEA other
  • Mexico
  • Netherlands
  • New Zealand
  • Nigeria
  • Norway
  • Pakistan
  • Peru
  • Philippines
  • Poland
  • Portugal
  • Romania
  • Russia
  • Saudi Arabia
  • Singapore
  • South Africa
  • Spain
  • Sweden
  • Switzerland
  • Taiwan
  • Thailand
  • Turkey
  • UAE
  • UK
  • USA
  • Asia
  • North America
  • Europe
  • Latin America
  • MEA

FAQs

What are your data sources?

Hard data directly from companies, reliable secondary data sources, all analyzed and sense-checked multiple times using industry standard analytical techniques. Every piece of data has been touched by our team several times before it reaches you.

What is your methodology?

Our approach is primarily bottom up, combined with a market thesis based on knowledge and relationships across the industry at all levels. Direct feedback from customers is at the heart of how we innovate.

What is your team’s background?

We have decades of experience from industry, investment banking, strategy consulting, accounting, data analysis and quantitative/qualitative market research. We like facts and numbers a lot.

What support do I get?

If you have any questions or problems, please contact our Reports Support team as we would love to help!

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