Games software/hardware over $150B in 2017, $200B by 2021, record $2.8B invested

Games software/hardware combined are set to drive more than $150 billion revenue for the first time ever in 2017, with software taking around three-quarters and hardware around one-quarter of the total (Note: this is games software/hardware combined – non-hardware revenues could deliver over $110 billion globally this year). With a compound annual growth rate (CAGR) … Continue reading Games software/hardware over $150B in 2017, $200B by 2021, record $2.8B invested