Yearly Archives: 2018

Games software/hardware $165B+ in 2018, $230B+ in 5 years, record $2B+ investment last year

Video games software/hardware combined could be in the $165 billion to $170 billion range this year (if mobile outperforms again), and reach between $230 billion and $235 billion by 2022 if strong performance continues. That might make games software/hardware bigger in 5 years than 150 countries’ individual GDPs today (somewhere between Vietnam and Finland). Games software alone could drive around three-quarters of total market revenue in 5 years, with hardware taking the rest. Games are great fun, but they’re also serious business.

Three giant sectors to dominate market revenue

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Record over $3B AR/VR investment in 2017 ($1.5B+ in Q4)

AR/VR investment records were broken last year as startups raised over $3 billion across 28 AR/VR categories (over $1.5 billion in Q4 2017). Perhaps the most surprising thing was the bellwether of big AR/VR rounds, Magic Leap, becoming slightly less mythical by finally revealing its product and taking less than a fifth of all the money raised in 2017. Who knew that could happen?

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